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I3D'11 Conference Schedule

I3D 2011 has successfully concluded. Pictures from the conference can be found here. (many thanks for Mauricio Vives from Autodesk for taking all of these pictures).


Best Paper - Winner

Real-Time Rough Refraction
Charles De Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorth

Best Paper - Honorable Mentions

GPU Curvature Estimation on Deformable Meshes
Wesley Griffin, Yu Wang, David Berrios, Marc Olano
Slice WIM: A Multi-Surface, Multi-Touch Interface for Overview+Detail Exploration of Volume Datasets in Virtual Reality
Dane Coffey, Nicholas Malbraaten, Trung Le, Iman Borazjani, Fotis Sotiropoulous, Daniel F. Keefe

NVIDIA Best Paper Presentation

Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
Jiawen Chen, Ilya Baran, Fredo Durand, Wojciech Jarosz

Best Poster - Winner

Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann

Best Poster - Honorable Mention

Interactive Construction of 3D Mathematical Visualization Models
Carlo H. Sequin

Download the complete program schedule in PDF format here.

Fri, Feb 18
8:00am Breakfast and Registration
8:45am Welcome
9:00am Keynote by Rick Szeliski
Image-Based Rendering: A 15-Year Retrospective
10:30am AM Break
11:00am Paper Session
Filtering and Reconstruction
12:15pm Lunch
1:45pm Paper Session
Lighting in Participating Media
3:00pm PM Break
3:20pm Paper Session
Collision and Sound
4:35pm Short Break
4:50pm TVCG session 1
5:30pm Adjourn for the evening
Sat, Feb 19
8:00am Breakfast and Registration
8:30am Industry Session
Dan Baker
From Papers to Pixels: How research finds (or often doesn't) its way into Games
Chris Hecker
A Game Developer's Wishlist for Researchers
10:00am AM Break
10:30am Paper Session
11:45am Lunch
1:15pm Paper Session
Refraction and Global Illumination
2:30pm PM Break
2:50pm TVCG session 2
3:30pm Poster Fastforward
4:00pm Poster Session
6:30pm Banquet Dinner
NVIDIA Banquet Talk by David Luebke
GPU Computing: Past, Present, and Future
9:00pm Adjourn for the evening
Sun, Feb 20
8:00am Breakfast and Registration
8:30am Keynote by Kari Pulli
Mobile Computational Photography
10:00am AM Break
10:30am Paper Session
Human Animation
11:45am Lunch
1:15pm Paper Session
Geometric and Procedural Modeling
2:30pm PM Break
2:50pm Paper Session
Interactivity and Interaction
4:05pm Awards, concluding remarks
4:30pm I3D 2012 planning session

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Registration Site

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