Nonlinear Processing of Light Transport
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Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
Ewen Cheslack-Postava, Rui Wang, Oskar Akerlund, Fabio Pellacini
UMass Technical Report 08-10, 2008
[Paper] [Video] |
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Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao
The Visual Computer Journal, Proceedings of Computer Graphics International 2008, to appear |
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Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
Oskar Akerlund, Mattias Unger, and Rui Wang
Proceedings of Pacific Graphics 2007
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Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
Rui Wang, Jiajun Zhu, Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2007 |
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Efficient Wavelet Rotation for Environment Map Rendering
Rui Wang, Ren Ng, David Luebke, and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2006
[paper]
[video] |
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All-Frequency Relighting of Glossy Objects
Rui Wang, John Tran and David Luebke
ACM Trans. Graph. (TOG) 25(2), 2006
[paper] |
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All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran and David Luebke
Proceedings of SIGGRAPH 2005, ACM Trans. Graph. 24(3)
[paper]
[video] |
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All-frequency Relighting of Non-diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran and David Luebke
Proceedings of Eurographics Symposium on Rendering (EGSR) 2004
[paper]
[video] |
3D Scanning and Acquisition
Real-time Rendering and Ray Tracing
General-Purpose Computation on GPUs
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Computation on Programmable Graphics Hardware
Nolan Goodnight, Rui Wang and Greg Humphreys
IEEE Computer Graphics and Applications 25(5), 2005 |
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A GPU-Accelerated Render Cache
Tenghui Zhu, Rui Wang and David Luebke
Pacific Graphics 2005 (short paper) |
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