GFX

Computer Graphics Research Group at UMass Amherst

University of Massachusetts

Nonlinear Processing of Light Transport


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Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
Ewen Cheslack-Postava, Rui Wang, Oskar Akerlund, Fabio Pellacini
UMass Technical Report 08-10, 2008

[Paper] [Video]

research_pic Real-time Editing and Relighting of Homogeneous Translucent Materials
Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao
The Visual Computer Journal, Proceedings of Computer Graphics International 2008, to appear
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Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
Oskar Akerlund, Mattias Unger, and Rui Wang
Proceedings of Pacific Graphics 2007

 

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Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
Rui Wang, Jiajun Zhu, Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2007

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Efficient Wavelet Rotation for Environment Map Rendering
Rui Wang, Ren Ng, David Luebke, and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2006

[paper] [video]

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All-Frequency Relighting of Glossy Objects
Rui Wang, John Tran and David Luebke
ACM Trans. Graph. (TOG) 25(2), 2006

[paper]

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All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran and David Luebke
Proceedings of SIGGRAPH 2005, ACM Trans. Graph. 24(3)

[paper] [video]

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All-frequency Relighting of Non-diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran and David Luebke
Proceedings of Eurographics Symposium on Rendering (EGSR) 2004

[paper] [video]

3D Scanning and Acquisition


research_pic Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras
Jiajun Zhu, Greg Humphreys, David Koller, Skip Steuart, Rui Wang
Intl. Conf. on 3-D Digital Imaging and Modeling 2007 (3DIM 2007)
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Efficient Reconstruction and Texture Mapping of Indoor Scenes
Rui Wang and David Luebke
Intl. Conf. on 3-D Digital Imaging and Modeling 2003 (3DIM 2003)

[paper]

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Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2003

[paper]

Real-time Rendering and Ray Tracing


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Razor: An Architexture for Dynamic Multiresolution Ray Tracing
Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, William R. Mark
Conditionally accepted to ACM Transactions on Graphics 2008

 

General-Purpose Computation on GPUs


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Computation on Programmable Graphics Hardware
Nolan Goodnight, Rui Wang and Greg Humphreys
IEEE Computer Graphics and Applications 25(5), 2005

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A GPU-Accelerated Render Cache
Tenghui Zhu, Rui Wang and David Luebke
Pacific Graphics 2005 (short paper)

 

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